59.1.13: * Fixed wires dropping even in creative mode. 59.1.12: * Fixed integrated circuits outputting signals in the wrong direction when used with vanilla redstone. This fix affects all existing integrated circuits. * Fixed NOT gate torch visuals when the center output is disabled. * Fixed insulated wire being named wrongly in Turkish locales. * Fixed integrated circuits getting confused about whether they were supposed to have bundled or single-wire inputs and outputs. ICs affected by this must be re-scanned. * Fixed being able to combine stacks of different types of lumar buttons. * Fixed the chip compiler getting stuck if compilation fails for any reason. * Fixed the chip compiler not reporting internal errors to the player using it. 59.1.11: * Fixed crash when opening GUIs. (Sorry!) 59.1.10: * Microblock API update. (Goes with Immibis Core 59.1.0 and Immibis's Microblocks 59.1.0) 59.1.9: * Added debug option no-wire-chunk-updates. * Added /rldebugclient, which allows any player to activate debug features on their client, without being opped. 59.1.8: * Screwdrivers, schematic compilers, chip fabricators, insulated wires, and all types of lamps can be crafted from any ore-dictionary dye. * Insulated wire can be re-dyed in a crafting table. * Insulated wire can be crafted or re-dyed one-at-a-time (instead of 8); it will cost more dye. * Partially rewrote how wire signals propagate, hopefully fixing the last cases where certain wire configurations cause tick lag when turning off. * Also fixed certain configurations of array cells causing tick lag when turned off. There might still be similar bugs with array cells (as they haven't been fully updated), but I couldn't find any. * Requires Immibis Core 59.0.6. 59.1.7: * Fixed signals rarely propagating through microblocks in some wire configurations. * Fixed wires still connecting to (but not affecting) disabled inputs of some types of gates. * Cube-shaped lamps should be able to be painted with IC2 painters and similar items. * Non-cube-shaped lamps should be able to be painted with IC2 painters and similar items. * Non-cube-shaped lamps can be painted by right-clicking with dye. (Cube-shaped lamps already had this feature) 59.1.6: * Fixed some wire configurations causing server lag. 59.1.5: * Fixed insulated wire connections around corners being broken. 59.1.4: * Fixed non-cubic lamps not dropping when the block they're attached to is broken. 59.1.3: * Fixed counters in integrated circuits. 59.1.2: * Fixed machines not getting power properly when your preferredEnergySystem setting is IC2. 59.1.1: * Fixed a potential exploit (which is theoretical, and has not been confirmed to be possible). 59.1.0: * Removed a leftover feature that allows players to create circuits for free once they had a photomask. * Schematics and photomasks do not appear in the creative menu. * Timers, state cells, sequencers and toggle latches now make an irritating clicking noise. * Added a config option to disable gate sounds. * The animation on timers is a bit less glitchy. * Timers will sometimes click twice if you pause and unpause the game. This seems to be a vanilla bug as it can also affect wooden buttons and block placing sounds. * Tweaked the animation of sequencers. The closest output to the pointer will turn on, instead of the last one it passed. (This is rather subtle and only affects visuals) 59.0.7: * Chip compilers and chip fabricators will use whatever your preferredEnergySystem option is set to. * Increased the energy use of chip compilers and chip fabricators. * Fixed the redstone digitizer displaying "redlogic.chipscanner.roomcoords" instead of the actual coordinates. 59.0.6: * Fixed microblocks attached to array cells becoming invisible after reloading the chunk. 59.0.5: * Removed BuildCraft integration, at the recommendation of the BuildCraft developer who originally added it. 59.0.4: * Added lumar toggle buttons/plates. Recipe is similar to self-latching buttons, but with a toggle latch instead of an RS latch. * Fixed null/invert/non-invert cells not updating some other blocks correctly, including logic gates. * The redstone digitizer will not start scanning if it can't find the cleanroom boundaries. * The messages "Room coords: X,Y,Z to X,Y,Z" and "No room demarcation found" are translatable. 59.0.3: * Removed "invalid item" gate from creative mode inventory. * Fixed a particular wire layout causing enormous server lag. (Warning: fix is not extensively tested!) 59.0.2: * Fixed non-invert cell recipe. 59.0.0: * Updated to 1.7.10. 58.1.3: * Fixed the visual bug with gates in GUIs. 58.1.2: * Fixed lamps not emitting light. * Fixed shaped lamps being only placeable on non-solid blocks (instead of solid blocks). 58.1.1: * Fixed mod not loading. 58.1.0: * Official update to 1.7.2. * Fixed gates not working correctly when flipped. 57.3.1: * Removed accidental requirement of CodeChickenLib. 57.3.0: * Added null cells, invert cells, and non-invert cells. * Null/invert/non-invert cells can be used in miniaturized circuits. * Powered red alloy wires glow in the dark. * Redstone Digitizers and integrated circuits can be rotated. * Redstone Digitizers have a direction indicator on the top and bottom. * Integrated circuits have a direction indicator on the top. * Fixed wire rendering not using "face-specific shading". This makes them look more 3D. * Changed the way that outside corners look when connecting different types of cables. (e.g: put bundled cable on any side of a block, and insulated wire on any other side except the opposite one) * Fixed z-fighting in several situations. * Gates can only be placed on a solid surface. * Integrated circuits are now blocks in your inventory. If you have the old items, right-click anywhere to convert them. * Fixed cage lamps sometimes rendering with the wrong brightness. * Fixed z-fighting on "inside corners" of bundled cable. * Fixed all texture mismatches on bundled cable (where the red and blue sides were swapped). * Fixed some texture mismatches on freestanding bundled cable. It's not possible to fix all of these. * Fixed block breaking particles for gates. * Fixed block breaking particles for wires. * Fixed lighting on dropped gate items. * Fixed lighting on dropped wire items. * Fixed not being able to place gates in the same block space as existing microblocks. * Fixed creative middle-click on cleanroom air filters. * Fixed client-side wire items sometimes being dropped (items that can't be picked up and disappear when the world is reloaded). 57.2.9: * Fixed an exploitable server crash. 57.2.8: * Added recipe for RedLogic comparators. 57.2.7: * Added comparator gate. Works with vanilla redstone. Analog redstone on RedLogic wire is slightly different from vanilla redstone. Converting analog signals from RedLogic to vanilla is a bit weird. * Fixed flat and cage lamps not dropping when broken normally. * Fixed flat and cage lamps having wrong particles when broken. * Fixed flat and cage lamps being highlighted when broken. * Did not added the breaking animation to flat and cage lamps (similar to chests) - it would not be easy to make it work without being glitchy (not incredibly hard, just annoying like most rendering). 57.2.6: * Freestanding wires work with integrated circuits. * Fixed a potential error when scanning circuits. * Fixed circuit compilers always facing the same way. * Fixed chip fabricators always facing the same way. * Decreased chip fabricator power cost. The cost is now 4000 EU or 1600 MJ - one coal piece - per chip. Still takes 20 seconds minimum. 57.2.5: * Fixed lumar buttons and plates not dropping when the block they're attached to is broken. 57.2.4: * Fixed lumar buttons and plates being unbreakable. 57.2.3: * Fixed crash when opening gate GUIs. 57.2.2: * Gates that don't initialize properly should not cause crashes (but they still won't work). Untested because I still can't reproduce this easily. * Fixed timer and state cell GUI background. * Fixed the block breaking animation on gates. 57.2.1: * Added missing recipes for bundled AND/OR/NOT/XOR gates. 57.2.0: * Added lumar buttons. * Added lumar plates. * Lumar buttons and plates support microblocks. Since microblocks don't block right-clicks you can make hidden buttons :O * There are three types - normal, latchable, self-latching. * Normal buttons are normal. They light up when not pressed and not receiving a redstone signal. * Latchable buttons emit a short pulse, then stay pressed if something else is providing power. * Self-latching buttons emit a short pulse, then stay pressed until something else provides power. Their output is inverted. * Shift-right-click a button or plate with a screwdriver to change the light mode. * All kinds can be recoloured by crafting them with a dye. 57.1.0: * Added cage lamps and flat lamps. 57.0.3: * Fixed gates having invisible sides. 57.0.2: * Fixed lamps breaking instantly. * Possibly fixed crash when breaking a gate with NEI Highlight Tips on. 57.0.1: * Possibly fixed a crash on laggy servers? 57.0.0: * Updated to Minecraft 1.6.4. * Updated to experimental IC2. 56.1.1: * Fixed a crash without Immibis's Microblocks installed. 56.1.0: * Added bundled AND, OR, XOR and NOT gates. There is minor Z-fighting. * Added a way to shrink circuits. The equipment required is quite expensive, but the individual chips are not. * Added Cleanroom Wall, Cleanroom Air Filter, I/O Pin Marker, Redstone Digitizer, Schematic Compiler, Chip Fabricator. * Added Schematic, Photomask and Integrated Circuit items. * In this version repeaters, sequencers, state cells, randomizers, and non-RedLogic components (including vanilla) cannot be shrunk. * In this version integrated circuits cannot be rotated and have no direction indicator. * Fixed crash with red alloy wire near TC drawbridges? It still might not work right. * Fixed counter GUI background. * Fixed pistons flickering when signal strength became weaker without turning off. * Might fix red alloy wires not working with WRCBE wireless transceivers. * Might work without Immibis's Microblocks installed. 56.0.2: * Added a recipe for insulated wire using wool. * Fixed microblock placement check on gates being backwards. 56.0.1: * Config option for minimum interval of timers and sequencers. * NEI shouldn't show powered lamps and powered indicator lamps. * Lamps have halos, except for indicator lamps, because they look stupid in the dark. * Right-click a lamp with a dye to recolour it. The dye is not used up. 56.0.0: * Updated to Minecraft 1.6.2. * The coloured part of lamps is brighter and more symmetrical. * Powered indicator lamps are visible even in complete darkness, even though they don't emit light. 55.4.1: * Fixed freestanding red alloy wire not emitting a signal. * Fixed torches on gates having the wrong texture after changing texture packs. * Maybe fix the crash with unmelting ice? 55.4.0: * Fixed some API derps before anyone has a chance to rely on them. * XOR gates, XNOR gates, repeaters and pulse formers do not connect to wires on unused sides. * Added Bundled Latch, Bundled Relay and Bundled Multiplexer. * Added cube-shaped lamps. * Wire can be placed on pistons and glowstone. 55.3.3: * Fixed red alloy wires connecting to some blocks on the right sides (including WRCBE). * Fixed crash when red alloy wire is next to a WRCBE block on certain sides (related to above). 55.3.2: * Toggle flipflops have levers on them. * Added D-latch and D-flipflop (Or D-flop for short). Flipflops trigger when their input turns on, and latches trigger constantly while the input is on. * T-latch renamed to T-flipflop to be consistent. * Maybe fixed a crash when placing cable. 55.3.1: * Fixed gates visually connecting to freestanding wire. 55.3.0: * Added jacketed wire. * Fixed rendering of outside corners where different types of wire connect. * Fixed things not colliding with microblocks on wires. * Fixed bundled cables not causing circuits to update? 55.2.1: * Fixed outside corners not rendering properly (again) on plain red alloy wire. 55.2.0: * Added bundled cable (yes, the texture doesn't match up on some corners). 55.1.2: * Fixed outside corners not rendering properly (again). * Fixed Z-fighting on the side of corners and T-intersections. * Wires can't be collided with. 55.1.1: * Fixed vanilla redstone input to gates. * Outside corners render now. They have some Z-fighting (flickering) though. 55.1.0: * Added insulated wire. * Shift-click on a NOT gate with a screwdriver to disable outputs. * Wires cannot be washed away by water. * New bug: sometimes you get stuck on the edge of wire that you just placed. Seems to be an unavoidable side effect of the water fix, unless Mojang or Forge changes it. * Gates internally use strength 0-255 instead of strength 0-15. Existing gates will have the wrong inputs and outputs until they get a block update. * Improved wire rendering (fixed squished textures and Z-fighting). Inside corners have Z-fighting and outside corners don't render because I haven't done those yet. * Fixed being able to put any size cover on a wire. * Fixed wire breaking particles. * Fixed timers emitting a pulse immediately after being started. * Added /rldebug command. See /help for syntax. Admin-only. * 'wire-reading' debug feature lets you right-click a wire to see the server-side and client-side strength. Will not work properly in SMP. * 'wire-lag-particles' debug feature creates: * fire particles when a wire causes a block update. * bonemeal/villager particles when a wire sends a packet to the client. Recommended only for very small tests! * 'wire-debug-particles' debug feature creates bonemeal/villager particles whenever a wire's strength changes. 55.0.2: * Wires power blocks next to them, as in RP2. 55.0.1: * Fixed timer and counter GUI backgrounds. * Fixed rounding in timer GUI. * Fixed texture on top and bottom of pointers. * Fixed wires not receiving power from the block they're on. * Fixed wires not providing power to the block they're on. * Immibis's Microblocks 55.0.3 is required to fix another bug related to block updating. * Red alloy wires will not power vanilla redstone - use a buffer or repeater. They still receive power from vanilla redstone. * Fixed a crash when placing gates. * Fixed wires popping off covers if you place a cover, then a wire on the cover, then a wire behind the cover. * Fixed wires forming one-way connections through microblocks in certain arrangements. * Fixed client-side wire drops. * You can now right-click a toggle latch to change its state. 55.0.0: * Fixed version number. 51.0.0: * Initial release, with only red alloy wires and most gates from RP2.